Dodgeball Rumble Privacy Policy
Effective date: September 16, 2026.
Dodgeball Rumble is provided by Linguamigo.
Information used to run the game
The game does not require an account. It does not ask for your name, email, contacts, photos, precise location, or advertising identifier. This version contains no advertising, purchases, analytics or third-party tracking SDKs.
When you choose online play, our matchmaking relay uses your connection's IP address and port, temporary random session identifiers, the game version and selected match format. It routes gameplay messages between matched players. These messages include controls and synchronization information needed for the match. We do not use IP addresses to estimate your location or build profiles.
Matchmaking/session information is held in server memory. It is removed when you leave, the connection expires, or the service restarts. Disconnected sessions normally expire within 15 seconds; rate-limit records normally expire within 60 seconds without traffic. Short-lived cancellation records prevent delayed packets from restoring a departed session. No match history or player account database is kept.
Same-Wi-Fi play exchanges game messages directly on your local network. Offline play does not use the matchmaking relay.
Hosting and security
DigitalOcean hosts the matchmaking service on Linguamigo's behalf. Hosting infrastructure may process network traffic and security information to provide and protect the service. The game's relay does not intentionally write player addresses, session tokens or gameplay packets to application logs.
Current gameplay traffic uses UDP and is not encrypted in transit. Random session tokens and source checks restrict routing to matched connections.
This website
This website provides information about the game and its privacy practices. It uses no advertising, analytics scripts, or tracking cookies. Our hosting provider may process connection and security information to deliver and protect the site.
Support and choices
You can play offline without connecting to the relay. Leaving an online match ends that session; temporary server information expires as described above. If you contact support, Linguamigo receives the information you choose to send and uses it to respond and investigate the issue. Do not include passwords or other sensitive information in a bug report.
Privacy questions and requests: support@linguamigo.com.
Changes
We will update this policy when the game's data practices change and identify the effective date above.