Dodgeball Rumble Privacy Policy

Effective date: October 18, 2026. Automatic activity reporting applies to version 0.32.1 and later; version 0.32.0 has the optional reporting described below.

Dodgeball Rumble is provided by Linguamigo.

Information used to run the game

The game does not require an account. It does not ask for your name, email, contacts, photos, precise location, or advertising identifier. This version contains no advertising, purchases or third-party tracking SDKs. It includes the first-party activity reporting described below.

When you choose online play, our matchmaking relay uses your connection's IP address and port, temporary random session identifiers, the game version and selected match format. It routes gameplay messages between matched players. These messages include controls and synchronization information needed for the match. We do not use IP addresses to estimate your location or build profiles.

Matchmaking/session information is held in server memory. It is removed when you leave, the connection expires, or the service restarts. Disconnected sessions normally expire within 15 seconds; rate-limit records normally expire within 60 seconds without traffic. Short-lived cancellation records prevent delayed packets from restoring a departed session. The relays do not keep a player account database. Separate activity summaries are described below.

Same-Wi-Fi play exchanges game messages directly on your local network. Offline play does not use the matchmaking relay.

Game activity reporting

Version 0.33.0 adds cumulative lesson progress and completion, online search duration and outcome (matched, cancelled or failed), and computer-match difficulty and win/loss results. These summaries use the same random installation identifier, HTTPS destination, analytics purpose and retention limits as the activity counts. The updated notice appears before play after installing or upgrading to 0.33.0. Friend codes are used temporarily by matchmaking to separate rooms; they are not included in activity or usability reports. Anyone with a code may join its waiting room; codes are not account authentication or reserved party membership.

In version 0.32.1 and later, basic activity reporting is automatic and cannot be turned off in the game. A notice appears before first play in this version, including after upgrading from 0.32.0. Select Continue after reading the notice to enter the game. The Privacy Policy button is available on the notice and in Settings. A previous Activity setting does not disable reporting in 0.32.1.

Reporting helps us understand how many installations are being used, how long people play, and how many matches start and finish in each game mode. Single-player games, online 1v1 and 3v3, same-Wi-Fi games, shared-screen games, and practice are distinguished. Match summaries distinguish single games from best-of-three matches. Menus, pauses and background time do not add playtime.

The game generates a random installation identifier stored on your device. Reports contain that identifier, random report and match identifiers, game mode, match format, cumulative playtime, a sequence number, and active/completed flags. The server adds receipt times. These identifiers are pseudonymous: they allow reports from an installation to be counted together, but are not an account, advertising identifier or device hardware identifier. We do not request your name, email, location, device model, or gameplay controls for these reports.

Reports are sent over HTTPS to our own service at buttonjoygames.com, including during single-player or local play when an internet connection is available. No internet connection is required to play. A small, bounded queue remains in memory for retry while the game is open; it is not saved as an activity log on your device. Closing the app or prolonged connection failures can lose reports.

The activity database retains pseudonymous detail for approximately 30 days, then removes it automatically in bounded batches. Daily totals without player, report or match identifiers are retained for approximately one year. Storage limits can stop new collection earlier. We do not store IP addresses, request bodies, or user-agent strings in activity application/access logs. Network infrastructure still processes your address to deliver the request.

In version 0.32.0 only, reporting is on by default and can be turned off using Activity in Settings. Turning it off cancels pending reports, clears the in-memory queue and removes the local installation identifier. Turning it on again generates a new identifier. This does not remove reports already received; they expire under the retention schedule above. Version 0.32.0 does not send activity reports while Activity is off. Versions before 0.32.0 do not include this activity reporting.

Counts represent installations, not verified people. Reinstalling or clearing app data creates a new identifier, and one installation may be shared by people. Offline play, older versions and delivery failures can leave gaps in the counts.

Hosting and security

DigitalOcean hosts the matchmaking service on Linguamigo's behalf. Hosting infrastructure may process network traffic and security information to provide and protect the service. The game's relay does not intentionally write player addresses, session tokens or gameplay packets to application logs.

Current gameplay traffic uses UDP and is not encrypted in transit. Random session tokens and source checks restrict routing to matched connections.

This website

This website provides information about the game and its privacy practices. It uses no advertising, analytics scripts, or tracking cookies. Our hosting provider may process connection and security information to deliver and protect the site.

Support and choices

You can play offline without connecting to the relay. Leaving an online match ends that session; temporary server information expires as described above. If you contact support, Linguamigo receives the information you choose to send and uses it to respond and investigate the issue. Do not include passwords or other sensitive information in a bug report.

Privacy questions and requests: support@linguamigo.com.

Changes

We will update this policy when the game's data practices change and identify the effective date above.